Super Metroid is a platform game that came out in 1994 for the Super Nintendo Entertainment System (SNES). The objective of the game is to guide the main character, Samus Aran, through a series of side-scrolling levels while battling enemies and collecting power-ups. One of the features that makes this game unique is the ability to wall jump.
Wall jumping allows Samus to reach higher platforms and areas that would otherwise be inaccessible. Here’s how you do it:
First, position Samus against a wall.
Then, press and hold the direction on the control pad away from the wall. While still holding this direction, press the jump button. Samus will leap off the wall and into the air.
While she is in midair, quickly tap the direction towards the wall. This will cause her to perform a second jump off the wall. By repeating these steps, Samus can continue bouncing back and forth between walls until she reaches her destination.
Super Metroid is one of the most popular video games of all time, and for good reason. One of its most iconic features is the wall jump. This move allows players to reach new heights and explore previously inaccessible areas.
Here’s a quick guide on how to perform a wall jump in Super Metroid:
First, position yourself next to a wall. You can either be running towards the wall or standing still.
When you’re ready, press A + B simultaneously. Samus will leap off the wall and into the air. While she’s in mid-air, direct her towards another wall using the control pad.
She’ll automatically grab onto that wall when she reaches it. From there, you can jump again or climb up the wall if you want to reach even higher ground.
Wall jumping is an essential skill in Super Metroid, so make sure you practice it until you have it down pat!
Super Metroid – How To Wall Jump [SXZ]
How Do You Wall Jump in Super Metroid
Assuming you are referring to the game Super Metroid for the SNES, to perform a wall jump in this game, you must first run towards a wall. When you are close enough to the wall, press and hold the A Button (or X Button if playing on an emulator) to make Samus cling to the wall. While clinging to the wall, press and hold the opposite directional button on the D-Pad from which direction you are facing the wall (left if facing right, etc.), and press and release the A Button (or X Button).
If done correctly, Samus will let go of the wall and perform a backwards somersault away from the wall. During this somersault, quickly press and hold the opposite directional button on
the D-Pad again so that Samus will grab onto the other side of
the ledge as she leaps over it.
If Done Correctly, Samus Will Leap off the Wall And Be Able to Reach Higher Platforms
When it comes to acing the moves of Samus Aran in the Metroid video games, one of the most essential is the wall jump. This technique allows her to reach higher platforms and access previously unreachable areas – but only if done correctly. Here’s a step-by-step guide on how to perform a successful wall jump in Metroid.
First, approach a wall at a running start. As you make contact with the surface, press and hold the ‘jump’ button on your controller. Samus will then plant her feet on the wall and begin climbing up it.
Once she reaches about halfway up, quickly release the ‘jump’ button and press it again – this will make her leap off the wall and into the air. While she’s in mid-air, direct her towards another platform or ledge using the control stick; if timed correctly, she’ll land on it and be able to continue her journey upwards.
With practice, nailing that perfect timing for the second jump will become easier and eventually second nature.
So get out there and start exploring – who knows what secrets you’ll uncover when you master this handy move?

Credit: culture.gameology.org
Conclusion
In Super Metroid, wall jumping is a move that allows Samus to jump off of walls and reach higher areas. To perform a wall jump, simply press the A Button while pressing against a wall. Samus will automatically jump off of the wall and gain some extra height.
You can also use this move to change directions mid-air, which can be helpful for reaching ledges or avoiding enemies.
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